AI Insights · Timothy · October 2022
Top 5 Slime Games Performance in Malta Q3 2022
In Q3 2022, slime games in Malta showed varied performance trends across downloads and revenue. Discover the insights from Sensor Tower data.
In the third quarter of 2022, the top slime games in Malta displayed a range of performance trends. Here’s a closer look at the weekly downloads and revenue metrics for these popular apps, based on data from Sensor Tower.
Super Slime Simulator: DIY Art experienced moderate weekly downloads throughout Q3. The downloads fluctuated, peaking at 100 in the week of August 22, before falling to 44 by the end of September. The weekly revenue saw a brief increase, reaching a maximum of $16 in the week of July 25, before tapering off to $0 in the final weeks of the quarter.
World of Slime Simulator Games saw a notable uptick in weekly downloads, starting with 10 in late June and rising to 128 by mid-September. The app also generated revenue, with a peak of $21 in the week of September 19.
For Slime Simulator Time: 3D ASMR, weekly downloads began at 52 in late June and showed a downward trend, hitting a low of 9 in late August before slightly recovering to 26 by the end of September.
Virtual Slime had minimal weekly downloads, starting at 5 and peaking modestly at 17 in mid-July. The app's revenue saw a brief spike to $20 in the week of July 11, then remained at $0 for the rest of the quarter.
Lastly, Slime ASMR Simulator DIY Slime showed limited activity, with weekly downloads beginning at 12 and gradually decreasing to 6 by mid-July. No significant revenue was reported for this app during the quarter.
For more detailed insights and data, visit Sensor Tower.